Can I use my own function blend for tile like:
render.enable_state(render.STATE_BLEND)
render.set_blend_func(render.BLEND_ONE, render.BLEND_SRC_COLOR)
render.draw(self.tile_pred)
render.disable_state(render.STATE_BLEND)
I tried, but render always uses the version specified in the outline properties
(ALPHA, ADD or MULTIPLY)