I’ve realized my issues with models is due to there being some hollow-ness to the object. See the below image for a stark example:
In Wings 3D, the object shows properly, with the walls of the box rendering in order. In Defold, where there is some space between the surfaces, it’s converted into a single normal (whichever face it hits last.) Is there some way to support this type of model in Defold? I’m using the builtin model material, no custom shaders for this.