How to setup an IOS enviroment for test? (DEF-2048)(SOLVED)(DEF-3729)

Hello folks,

I’m still a noob and I’m just beginning to play with Defold. I came from Unity and there I could just select the device I was pretending to launch and test, without Xcode or any other certification. Is there any way I can set up the editor in order to simulate the IOS screens, etc? I looked at the Defold’s website and it seems I must be already enrolled at the Apple’s developer program, isn’t there any other way?

Thanks.

The iOS simulator is a fairly useless tool that can never replace tests run on an actual device. The iOS simulator is perhaps marginally better than doing a Build and Launch from within Defold. I would really recommend that you enroll to the Apple Developer program to be able to build and rapidly test for iOS devices.

When I develop for mobile I do all of my rapid testing either on device to check performance or on desktop (using Build and Launch) to test game logic and functionality.

I am kind of assuming you mean launching the game so that it’s as if you were running on a screen window of an iOS size?

If it is indeed a simple way to switch between device screen sizes, then I agree, it’s a good feature to have. I’ve added this as a feature request DEF-2048

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Yes, its just for tests. It’s much better to develop all the game on an iOS screen real size. It gives you a much better ideia of the final product. At the end of development you compile with your developer account as usual.