So I understand .goc files are supposed to be .go files that are compiled, but when referenced as .goc files in code, they’re still .go files when uncompiled right? I don’t have to make the game object some special file or put it in some sort of collection or whatever?
I tried setting the prototype of a factory in code, referencing a .go file with the .goc extension, but it gives me an error saying:
ERROR:GAMESYS: Failed to get factory prototype resource: /Circuit Chase/wire_manager/level_carver.goc
ERROR:GAMEOBJECT: No prototype to spawn from.
level_carver is a .go file stored in a separate folder from the object this script is attached to.