So, I’m trying to make a simple top down JRPG style game, and I’m using tilemaps. My understanding is that I can assign different sets of tiles within a single tile source to different collision groups, and create different interactions that way. I’m trying to create walls right now.
So far I’ve created a collision group called “walls” within my tilemap, and have selected the tiles that are supposed to stop the player from moving through. However, I have my editor console log any “collision_response” message and I’m getting messages for every tile basically, until the editor I’m guessing refuses to print any more debug messages.
Am I selecting tiles properly? When I click on tiles with the collision group selected, they are outlined with turquoise. But I can’t deselect them. Is there a step I need to take to select the tiles for the collision group properly?