How to modify 3d model data at runtime for procedural animation

Defold forum,

Is it possible to modify 3d model data while the program is running?

I am trying to accomplish a very primitive marching cubes system, for a procedural 3D game map.
I understand that Defold isn’t exactly 3D-ready, so I am uncertain whether this functionality is implemented yet, if there is another method I could use to accomplish this in Defold, or whether Defold simply doesn’t yet support anything that would make this possible without writing a native extension.

Thanks!

Yes, it’s possible! Use Mesh Component.

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An example by @aglitchman of what’s possible with the mesh component:

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