Hi, i’m still a newbie with defold and have some question.
I’ve make implementation for gui be positioned on according to the world axis and create a custom shader so the the gui is rendered on tile predicate on the render script
The gui has positioned correctly in the world axis, but the gui is always still rendered on top of other tile game object (even when the z index of the gui is behind the game object)
Is there anyway to make the gui be rendered according to the depth?
Thank you for your time and answer, i appreciate it