I changed the resolution of the image , but it doesn’t change anything.
so can I specify the max count of point of the convex hull or the radius min for the algorithm of the convex hull generation ? or some solution else? Thanks!
I think these use to be much more precise. They probably changed something to reduce the amount of geometry?
I opened up an old platformer project I remember these being closer… easiest way to check would be to download old version of editor if it’s possible to get.
Yes, but those are two separate systems, and also pipeline vs runtime.
Don’t think it should have altered the polygon generation.
But perhaps it’s something image related, since it scans the pixels.
Your best bet while you wait is to use a different image for your collisions and edit it to finesse the auto generated collision shapes so it’s closer to what you need.