Can the positions if all the instances in a factory component be access from the script?
You need store new Id from factory in local table/variable and you can access to properties.
For more details read - https://www.defold.com/manuals/collection-factory/
https://www.defold.com/manuals/factory/
3 Likes
Like this:
function init(self)
-- create a table to hold ids of spawned game objects
self.ids = {}
end
function update(self, dt)
-- iterate the list and move game objects
-- note that animation in a straight line as below should be animated
-- using go.animate for better performance
for i,id in ipairs(self.ids) do
local pos = go.get_position(id)
pos.x = pos.x + 100 * dt
go.set_position(pos, id)
end
end
function on_input(self, action_id, action)
if action_id == hash("fire") and action.released then
-- spawn a game object and add the id to the list
local id = factory.create("#bulletfactory")
table.insert(self.ids, id)
end
end
PS Please add a descriptive topic when you create a post. “Need some help please” is not a very helpful topic (I’ve changed it for you)
2 Likes
thanks