How to get position of a bone on 3D model? (SOLVED)

Hi, I am trying to get the position of a bone on my model and it is printing a position vector but it is not changing despite the animation moving the bone. Am I getting the position wrong and how can I get the animated position so I can attach things to the bone position?:

go.get_position(model.get_go("#Model", "arme3_022"))
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The parent game object of this one might be moving, so its local position remains unchanged.

To attach an object to a bone game object, just add it using go.set_parent.

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Thank you! That was what I needed :slight_smile:

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