Hi!
Are there any tricks, techniques, advice, that you would give me to ensure that colour is consistent across platforms ?
Bit surprised to see huge changes in colour making text hard to read on other devices, etc.
Hi!
Are there any tricks, techniques, advice, that you would give me to ensure that colour is consistent across platforms ?
Bit surprised to see huge changes in colour making text hard to read on other devices, etc.
When it comes to colors there is no absolute solution. Every monitor/screen is different. Screens quality and calibration are huge importance. If you want to be on the safe side as much as possible you can choose and use your colors from sRGB palette.
I am happy with that answer. Thanks! I’ll have a look at how I can make sure colours in GIMP (the image editor I use) match the sRGB palette.
I’m using Photoshop for color sensitive stuff but it should be default on GIMP.
When creating new document:
Or you can change it from Image->Color Profiles->Assign Color Profile…
GIMP automatically has a “save colour profile” box ticked when you export. I believe sRGB is the default colour profile, as well. So that’s correct!
As Selimanac says color consistency is practically impossible, you can’t make sure any device viewing your game is correctly callibrated. The only think you can do is make sure you create the art in as a correct color space as possible.
Best you can do is to make sure to save the colour profile but also to calibrate your screen with a calibratio device. In the office we have previously used something like Spyder from datacolor to calibrate the monitors, this good as then you know that the colors are as “true” as possible, but it also good when multiple monitors are involved (either if you have two computers or there are multiple people on your team). But of course the games color usually look vastly different between users devices.