I’m attempting to follow the iOS guide but I’m running into some issues. Here is where I’m at so far:
# Boot the simulator. xcrun simctl boot "iPhone 12" # iOS 14.4 right now. # Build the game for the simulator. bob --archive --platform armv7-darwin --architectures x86_64-ios build bundle --variant debug # Install the app. xcrun simctl install booted "build/default/mygame.app" # Run the simulator. open "`xcode-select --print-path`/Applications/Simulator.app
All these steps succeed, but when I try to open the app on the iOS simulator, it just instantly crashes.
As you can see, I am not signing the app here, as per the instructions.
When I build the app and deploy it to App Store Connect / TestFlight, it runs happily, so I figure it’s something specifically wrong with the simulator build.
Another interesting note is I can’t install the
ipa, only the
app. When I try to install the ipa, I get this seemingly unrelated error:
An error was encountered processing the command (domain=NSPOSIXErrorDomain, code=2): Failed to install the requested application An application bundle was not found at the provided path. Provide a valid path to the desired application bundle.
I should also note that if I build the app via the editor, using the same settings as in the wiki, that I run into the same problem.
Does anyone have a working setup here?