Hey there,
how can I add a texture (noise.png) to the second sampler2d Uniform in a script?
(defined as the second entry in ‘Samplers’ as ‘noise_texture’ in a material.)
I hope it’s not too complicated for any of you to solve this…
This should be easy, because many shader rely on a second sampler2D texture …?
(And I hope you don’t say I have to make a render target, I tried that but the workflow is awfully
complicated in comparison to how other engines solve this with ease.)
Best,
tL.
(There was a similar question in March, which has no answer to this problem:)