For example:
In-game resolution is 284x160
- We draw everything to low-res render target
- Resulting texture then drawn upscaled to hi-res screen 1136x640 (4x4 pixel size)
Result -> camera jitter.
There is a perfect example of what I’m talking about:
Jitter here is even worse because of very low-res.
So the question is simple. How to achieve smooth camera movement?
The only answer I know is to draw to hi-res (screen size) render target with appropriate projection matrix, and then draw 1:1 to screen.
But is there another way?