I’ll admit I’m probably using the sound component incorrectly if I am please let me know. Here’s my problem:
My player has access to fire two weapons simultaneously and each weapon has sounds that will play depending on the weapons state. Instead of creating a sound component for each sound I decided to create one sound component for each weapon and change the “sound” property to the appropriate sound when needed. The issue is one state of the weapon is “overheated” and I would like to change the “Looping” property of the sound component to “True” for this and switch it back to “False” when I switch back to a shooting sound.
This doesn’t appear to be a property you can access according to this: Sound Component API
This may not be possible, but I wanted to check with the community just in case it was.