I can use live update so far when the assets are already placed in the scene. The problem I want to solve is to dynamically set a sound file that is bundled. I see a lot of options here that mentions storing the resource. So my question is how do you use the resources that are stored outside of setting it in the collection?
I am trying to reduce the amount of sound components I need to add into the scene. Specifically for a html5 game if it makes a difference.