Whenever I add art assets to a new project, I usually find whatever is free on sites like itch.io. These are usually images of varying resolution, so I have to scale or resize images to make it work.
The problem is, when it’s time to add the final versions of assets to the game, these assets could be completely different in size. This would mean either resizing the images to match the size of the placeholder images, which could cause distortion, or changing movement speeds or property animation values to make sense with the new image size, which seems tedious, and I could miss some values if I’m not thorough.
Is there a way to plan around this, or is it a necessary evil?