I’m new to game development in general so I don’t know much about how things work. My aim is to make a 2D mobile game, so I want to keep file size to a minimum and I have a few questions on organization.
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If I’m making a game that could potentially have hundreds of monsters, do all of the sprites for every single creature go in one atlas/how are things like this normally organized? Also, what would happen if I made them all separate atlases? Would that cause the game to become overwhelmingly huge in file size? What cases, if any, would I want to make a separate atlas?
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Is it okay to import a sprite with a large resolution and then size it down or will that end up making the file size too large?