How do i modify the uv map of a mesh component (SOLVED)

Heres an example of UV coords.

[

   {"name":"texcoord0","type":"float32","count":2,"data":
        
        [
        0.0,0.0,
        1.0,0.0,
        1.0,1.0,
        0.0,0.0,
        1.0,1.0,
        0.0,1.0
        ]
    
    }

]

The UV stream will not be shown in the models properties , they can be used in the shader. Like shown here - Lightning VFX how its was made

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