As I build my PBR rendering pipeline, to have decent graphics, anti-aliasing is a must.
I wonder how is display.samples work, is it MSAA? or FSAA?
The display.samples
is a hint to use FSAA (via the glfw library)
Whooop, FSAA is unacceptable on mobile devices, would you please implement MSAA? It would not be difficult.
As it happens, I’ve checked the “display.samples” setting on a bunch of mobile devices - yes, it doesn’t work anywhere. Except for the PC.
The question is therefore - is this normal engine behaviour?
If anything, I have FXAA, but just wondered.
Hey, I created a ticket for this, if it’s indeed true it isn’t implemented I’ll take a stab at it soon-ish:
Thanks for letting us know!
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