Hi again!
I receieve strange bug with make sound play structure(application crush when I try unload collection).
I make mainSound collection, mainSound collectionproxy and gameobject controller for control mainSound collection. In mainSound collection present GameObject with collections, collectionproxies, gameobjects for every sound file and gameobject controller for load/unload sound collection. I start game, load mainSound collection and load/unload inside collections, but if i try unload mainSound collection then game crush with AccessViolation error.
I tried delete all inside collections and justload/unload mainSound and game crush again, but if i load/unload any inside collection all good.
What happened?
PS: Script for generate sound,go,collection, proxycollection files and collect sound length based on OGG files work in alpha version
PPS: Second schema for manipulate sounds its make one gameobject with all sound files and start/stop they, but i think it has very high memory utilization