Hi there!
Is it possible to set up a Tilemap layer so that it uses the alpha (transparency) from another layer—either above or below it—at the same tile position, by editing the render_script
? If so, how would I go about doing that?
Here’s what I’m working with:
I’ve combined three textures—two RGB and one greyscale—into a single rgba image for the tilesource. I have three Tilemap layers: Top, Middle, and Bottom. The Middle layer contains greyscale tiles that I want to use as alpha masks. My goal is for the Top layer to get its alpha values from the Middle layer at the same tile positions.
I’d really appreciate any help or guidance you can give. Thanks a lot!