So I’m working on a turn based RPG, and in it you can apply status effects to a character.
I want to be able to display this as a set of easy to read icons, with the ability to mouse over each icon and display a bit of help text regarding what the effect is and what it does, I specifically want it to be mousing over without needing to click as I don’t think requiring a click will be intuitive. my inspiration for functionality is the status effect list from Darkest Dungeon:
I’ve tried a few approaches and keep running into issues:
I first tried individual GUI nodes, which allowed me to just do a gui pick node check for the help text, but I can’t dynamically change how many effects are shown in that case, I got to 3-4 before running out of room.
I tried to utilize richtext next, and that’s great for the dynamic changes, different sizes, line breaks and all that, but I can’t seem to find a way to actually get any information on which icon I’m hovering over (I tried to use the clickable text example from Richtext, but I kept running into errors)
I theorized I might be able to make a GO factory and just make the icons spawn in and delete, but I once again run into the issue of mousing over the icons not being picked up since I don’t think there’s a pick go function out there (if I’m wrong of course please correct me).
are there any approaches that I might be missing? do I need to maybe mix richtext and gui text nodes together? any thoughts would be greatly appreciated.