Is there a way to get animation ids for the current image?
I wanted to display a list of available animations to select from instead of typing id manually here in (currently incorrectly named X:) input field:
I’m registering all the objects separately and I want them to dynamically change available options in the presented GUI. So if there is a game object in the collection it registers to my Defilm gui and I set up Component: list according to objects’s go properties (“has_sprite”, “has_label”), so it’s manual.
I don’t know the way to detect if a component is below a current go, but above workaround works.
However, I don’t know a way to check for all animations too! Am I left with manual input or is there some tricky way to achieve that, guys?