Hi there! Great engine you’ve got here.
I’ve been working on a pixel art game called Gary’s Lament. I’ve actually already made a lot of it with my homegrown game engine, which you can see here: http://gary.herostrat.us/. You may find certain aspects of it are familiar to you. I’ve been looking into Defold as I think it will accelerate my progress somewhat — I’m no game dev.
I’ve got about half way through reimplementing the walking and come up against something. When I make my player walk about, there’s some really significant blurring/ghosting(?) of the map. This is something I’d like to avoid.
You can see the issue here: http://gardener-angelina-47084.netlify.com/ by holding down the right arrow key. The floor tiles in particular become much lighter.
I’m fairly sure this is a common problem people encounter but I’m finding it hard to figure out. Can anyone give me any kind advice?
That’s the summary. More detail below:
I’ve tried setting default_texture_min/mag_filter to no effect (presumably because it’s not a graphic scaling problem). I’ve also noticed that when I try to make a gif recording it looks fine — presumably because the gif framerate is low. However, my homegrown version doesn’t have this issue, so I figure it isn’t inherent to my assets or anything.
It’s also worth confessing that my attempts to recreate the aesthetic of a certain popular GB game I’ve implemented the movement stepwise. Every frame I move the character in the chosen direction by 4 pixels — rather than using physics or anything like that. I could probably try going the physics route if that would help, but I get the feeling it would be a bit arduous.
Thanks for reading!