How about Native extensions ? +ads

I have read information in other threads, but they seems outdated, I ask again if something has progressed.

I would like to know the current state of libraries like Facebook Audience Network. As a mobile developer it is imperative to use native extensions, how is it not given priority to this and is it complicated to expand the native use of games?

PS) how about the .aar in Android?

I’m not sure I understand what you mean. We have support for native extensions for all platforms but Linux. There’s already a whole bunch of extensions created:

Unity Ads
Admob
FGL Enhance
Game Analytics
OpenAL
Camera
Video Player
Gyro
PNG
LuaFileSystem

And probably a couple more.

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I’m sorry if it sounded a little rough.

I just want to know if:

  • Is there support for adding .aar libraries in Android?
  • Is there any way to run Facebook Audience Network?

Thanks

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There is an addmediator extension in development, which includes FAN.
AAR is not supported yet (I hope it will).

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it’s the ads-mediator official (develop by defold team)? or belong to a third partie? Somewhere where I can watch its development? Thank you so much

3rd party. Not yet.

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The .AAR files are not supported yet (ticket DEF-2544)

https://github.com/AGulev/DefUnityAds - Unity Ads by @AGulev
https://github.com/enhance-co/defold-connector - official FGL by @FGL_Luke
https://github.com/defold/extension-admob - basic admob implementation by Defold team

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