Hi All, I am new to this engine. and I really love it !
I am fan of Love2D engine. I met this engine two days ago, and I found it just what I want. it’s easier to use then cocos-lua and unity. I spent 2 days to finish this little one.
I hope defold could provide more features about spine. for example flipx and get attachment of slots in skeleton, auto binding the aabb attachment to spine scene ,etc.
by the way, how to rotate a spine animated GO ? it seems not working through just rotate the GO and the spinescene. also how can I bind an aabb to the player’s hand(a spine slot) ?
The last couple of Defold engine releases has focused on HTML5 improvements, but if I’m not mistaken the next area of focus will be Spine improvements. I haven’t worked with Spine much myself so I can’t answer your specific question, but maybe @Andreas_Jirenius knows?
Hi
Well, rotating/flipping a Spine is a big problem atm and there is a big ticket for this which I hope will resolve it very soon (personally been waiting a long time for this).
Thing is that as easy and obvious this feature might sound it is quite a big technical problem as Spine is not giving us the transformations in the global space as I understand it. Also add physics and collision shapes apon that and it’s quite a tricky thing to design to work for most cases.
That said: I know the Defold team is working on it.
All bones of a Spine object will actually be treated as gameobjects in Defold so you can easily retrieve a bone/gameobject by using spine.get_go() to get any gameobject and then use that as parent to whatever you want to link to it. A quick example of this can be found here: http://defold.com/ref/spine/#spine.get_go:url-bone_id
Thanks, and other question, I noticed that I used a scaled game object for the spine animation. but It will be some bleeding on the edge of slot. it won’t appear on other engine. that’s my mistake or something else?