Hi Rocco, thanks for the response!
I have never worked with vertex shaders, but have been doing some research since I saw your post yesterday. I found this post you made about creating a shader for bezier curves:
Would I have to create something similar to this in order to get the “curved” parts of the block image to morph as I move up or down?
EDIT: you just need to subdivide the curved sides in the model.
If possible, would be able to elaborate on this subdivision?
Any additional links or sources you’ve found helpful in understanding how to implement vertex shaders within defold would be greatly appreciated!