Through research, tinkering and the help of a really nice defold forum user, @rama , I have implemented an enemy spawning system.
However, I really don’t think the way I am spawning the enemies is efficient. I basically randomise a game object to spawn to, and spawn it accordingly. Here is the layout of the game object spawns:
If i understand you correctly, you randomly choose one of these 6 spawn points and get it’s position to spawn the current enemy to?
Then i think this solution is absolutely fine and efficient if you just want these 6 fixed points in your level.