Don`t understand how Flip-book animation work
Which part are you having trouble with?
In your atlases, you define animation groups.
Each animation group is a flipbook animation. You add images to each animation group, and then select a Playback type.
When you create a sprite you can define its animation either as a still image from your atlas or as one of the animation groups. If you name your animation groups with something like anim_ in front you can easily tell.
Generally if you have sprites which animate you want them to have the same amount of white space around them so they animate smoothly.
As your game goes through different states, you can change the animation of the sprites. You can tell by scripting when animations are done too. Study this API reference (sprite)
In your .tilesource files you can define animations too. This is useful for games with fixed tile sizes, or if you want to animate tiles.
If you have questions ask specific ones.
@Pkeod @britzl Can we change "Play Back " type in run time ? for instance, change LOOP_FORWARD from NONE ?
I don’t think so, but you can change the playback_rate to pause a sprite’s animation. You can also have multiple animations and then change to the static one.
Nope, this is not possible.