Hello,
I got lost not all my sprites are showing up.
Even started a whole new empty project.
only added the sprites.
background z order 0.1
platform z oder 0.2
player z order 1
is showing the player and background but not the platform
Hello,
I got lost not all my sprites are showing up.
Even started a whole new empty project.
only added the sprites.
background z order 0.1
platform z oder 0.2
player z order 1
is showing the player and background but not the platform
All Z
summarizes. If your layer in a tilemap
has 1 and GO with tilemap
component has 0.2 the result will be 1.2 which is out of default far/near.
Check the layer in tilemap
and use smaller numbers there (like 0.01) or change default near/far to something like 10/10 using a message to render script: The render pipeline in Defold
with default renden -10 and 10
If you share project with me, I’ll take a look (you can do it in private messages, if you want)
how?
Any way is fine for you:
build
folder) right in this topic or in private messages here on forum;a block to many.zip (175.6 KB)
Here you go. i now have exact the same problem as my previos game build
Do you have an old intel GPU?
I have this,
So its now either not rending the blocks when i have 0 blocks in collection at start.
Or not rendering the platform when i put a block in the collection
It renders fine for me.
Your issue reminds me another issues where users found it helpful to install https://www.intel.com/content/www/us/en/support/detect.html and using this tool update intel drivers to the latest version.
topic1 Tilemap not rendering when built (SOLVED: Driver Issue) - #5 by AGulev
topic2 Engine building error? (SOLVED) - #29 by AGulev
thanks going to check it up now
Thanks! This solved it