Hello!
I’ve been trying to create a somewhat simple top-down game that involves being able to pick up melee and use it
my idea was to create a single game object that will contain all the information for the different weapons and simply send a message to the object telling it to switch the current weapon to one it picked up but what I don’t know is how to create the hitboxes for the weapons that will be different sized collision triggers? or is there a way I can resize or create a collision box during runtime? I also doubt that what I’m doing is a very efficient…