Sorry if this has been asked before, but i have SCOURED this forum for help but i can’t find anything. Basically i’ve set up a GUI object for my healthbar with a background and health node, and a GUI script where the players health is passed in everytime they take damage. I just cant figure out how to scale the health bar based on the health value. I know about the anchoring left/west etc but i have no idea how to use the health value to change the size of the bar, I’ve seen people say to use scaling but how do you actually use scaling
Hope that makes sense! help is appreciated!
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Managed to figure it out :3
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Awesome!