Trying to figure out why this is happening. I’ve designed a few other UIs with a similar strategy but this one is giving me troubles. I disabled the stencil shader entirely to see if that was the cause but there’s no difference that I notice. Here’s a screenshot which shows the issue:
Tried the default render script and other than not being able to see the gameplay (since everything is setup with Rendercam) the GUI renders the same. I’ll try re-adding layers and see if that makes a difference.
EDIT: Tried layers and no change to the result.
EDIT2: I figured it out! Somehow a small rotation value was added to each element and since I duplicated them while creating it they all had the same value. For some reason I didn’t notice it in the editor but opening the layout for the GUI in a text editor made it obvious quicker for me.