GUI textures in boxes are cut off in-game (SOLVED)

#1

Trying to figure out why this is happening. I’ve designed a few other UIs with a similar strategy but this one is giving me troubles. I disabled the stencil shader entirely to see if that was the cause but there’s no difference that I notice. Here’s a screenshot which shows the issue:

EDIT: Also, I’ve removed all layers and am manually Z-sorting all components to see if that would help.

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#2

I would test remaking part of the GUI and seeing if a remade version still renders the same way.

Otherwise it is most likely something in the render script. It’s hard to say though.

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#3

I’d start by trying the gui using the default render script to see if it renders correctly.

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#4

Tried the default render script and other than not being able to see the gameplay (since everything is setup with Rendercam) the GUI renders the same. I’ll try re-adding layers and see if that makes a difference.

EDIT: Tried layers and no change to the result.

EDIT2: I figured it out! Somehow a small rotation value was added to each element and since I duplicated them while creating it they all had the same value. For some reason I didn’t notice it in the editor but opening the layout for the GUI in a text editor made it obvious quicker for me.

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