Is it possible to make game higher resolution then target device and then downscale it depending on the device but keeping high texture quality?
I’ve read few posts on the forum about this, but I’m still getting poor results in my experiments. Here’re examples:
Originally, textures are for the resolution 1125x2436, but the game is launched from the Editor on Windows with width and height set to 375x812. Gui scene.
This is the result I get when texture min and mag filters set to “linear”