function update(self, dt)
self.druid:update(dt)
str_guncel = inputa:get_text()
local score_text = gui.get_node("sayac")
gui.set_text(score_text, self.scores)
local soru = gui.get_node("soru")
gui.set_texture(soru, "sorular")
gui.play_flipbook(soru, tostring(self.scores))
end
Showing image 1 and image 5 from atlas. Why?
Not related but you shouldn’t put that code into the update function. Something you can handle per action shouldn’t do repeatly
It didn’t happen, it’s still the same
britzl
4
It’s hard to say what’s going on from the code and images you have shared. Can you please share a minimal project?
i sent my project to you @britzl with e-mail
Solved… Please delete this question There was a very simple mistake. I added sprites
1 Like
britzl
7
We prefer to not remove questions and solutions. What was the problem and how did you solve it?
1 Like