Support for setting material constants via gui.set()
Which of these is more likely to be in Defold sooner?
I understand if it may be seen as low priority - I can work around it by implementing part of my GUI in the game’s camera instead, using sprites, for the part that needs palette swapping.
No worries, thanks for the update - yeah I came up with a better way, just pre-exported one icon for each character in the various 8 colour palettes, so I can still use the GUI. I’ll try and design around scenarios that require palette shaders in the GUI.