My current project’s gui fails to pick nodes during on_input. (using action’s x and y) I have another project with a similar gui set up which works fine. So I’ve done something wrong. I tried a test suggested in another Question post. [get the node. Get its position. Test the position with gui.pick_node]
self.brushes["01_bigTree"] = gui.get_node("01_bigTree") gPos = gui.get_position(self.brushes["01_bigTree"]) pprint(gui.get_position(self.brushes["01_bigTree"])) print(gui.pick_node(self.brushes["01_bigTree"], gPos.x, gPos.y))
…but the test fails. I’m using default settings, plus Monarch. Could that cause this problem?
(see the print output outlined in red at the bottom of this image) There are no errors listed in the console output.