I have created a gui that acts as a ‘popup’ or a window and, as a whole, I would like to move from a position offscreen and have it slide on screen. An example of this would be in Blossom Blast Saga when selecting a level and the window slides in from offscreen with some buttons and graphics on it.
I have tried to place the gui under a gameobject within the scene, and place it offscreen when the scene starts, and then call a script that will then animate the gameobject into place on the visible screen. However, it seems the gui is not respecting its parent gameobjects position.
Is it possible to animate an entire gui template without having to animate each of its child nodes individually?