Hey,
I’m not sure if I’m missing something stupid here, but could someone shed some light on why this texture is not showing correctly in the editor (or in-game)?
The texture itself (85 x 43)
The tile source (bar_test.tilesource)
Using a GUI box node, with the following properties…
The result is this:
It seems the box is defaulting to 128 x 64 despite the texture being 85 x 43? Setting the size to manual and changing the value shrinks the node, but the texture inside is still aligned strangely.
Do textures for GUI nodes have to be a specific size (IE power of 2)? Is there something stupidly obvious I’ve missed here?