I’m not sure if I’m missing something stupid here, but could someone shed some light on why this texture is not showing correctly in the editor (or in-game)?
It seems the box is defaulting to 128 x 64 despite the texture being 85 x 43? Setting the size to manual and changing the value shrinks the node, but the texture inside is still aligned strangely.
The only difference I can see is that you’ve set the texture to use “anim” for the texture, where as my tilesource doesn’t even have an animation. That might explain why the editor doesn’t list it as a texture and it needs to be typed in manually, hm.
Ah, yes. I missed that. Removing the anim and manually typing the image name reproduces the problem.
Notice that the texture dropdown in the GUI editor is empty if a tilesource has no animations. You do need to define animations in a tilesource. Still images are also defined as animations, albeit one frame ones.
Thanks for finding this. It is a bug but I doubt that we will fix it in Editor 1.