I’m trying to get a sequence of GUI animations to work, however, can’t get the second function to be called once the first animation is finish. I’ve looked through the API reference and can’t figure out what I’ve done wrong. Any help much appreciated.
function animateLogo(self)
local gameLogo = gui.get_node("splashBackground")
print("executing game logo sequence")
-- start scale
local s = 1.1
gui.set_scale(gameLogo, vmath.vector4(s, s, s, 0), gui.EASING_IN, 4, 0)
-- increase size of logo
local s1 = 1.5
gui.animate(gameLogo, gui.PROP_SCALE, vmath.vector4(s1, s1, s1, 0), gui.EASING_IN, 4, 0, animateLogo2)
end
local function animateLogo2(self, node)
print("phase 2 starting")
local s2 = 1
gui.animate(node, gui.PROP_SCALE, vmath.vector4(s2, s2, s2, 0), gui.EASING_IN, 4, 0)
--alpha from 1 to 0
gui.animate(node, gui.PROP_COLOR, 0, gui.EASING_IN, 3, 4)
end