I am currently trying to integrate Google Play Game Services into my Project. Unfortunately i can’t get the login working. I always get the result:
message_id: gpgs.MSG_SIGN_IN
message[“status”]: gpgs.STATUS_FAILED
message[“error”]: Sign-in failed
thereby i followed these instructions: https://defold.com/extension-gpgs/
i tried this process multiple times, but i’m not sure whats going wrong (error message gives no details)
also in the Google Play Console everything looks set up fine and i double checked the app.id in the game.project config
any idea what could be the reason for this and how i can identify whats wrong?
Note: log switch off, only log_main and log_events will have logs!
--------- beginning of main
09-17 16:11:04.866 21787 21825 I defold : INFO:DLIB: Log server started on port 53436
09-17 16:11:04.870 21787 21825 I defold : INFO:ENGINE: Target listening with name: HUAWEI-HUAWEI VNS-L21 - 10.0.0.9 - Android
09-17 16:11:04.870 21787 21825 I defold : INFO:ENGINE: Engine service started on port 8001
09-17 16:11:04.870 21787 21825 I defold : INFO:ENGINE: Defold Engine 1.2.173 (fe2b689)
09-17 16:11:04.871 21787 21825 I defold : INFO:GpgsExt: Registered extension Gpgs
09-17 16:11:04.887 21787 21825 I defold : INFO:ENGINE: Loading data from: dmanif:game.dmanifest
09-17 16:11:04.989 21787 21825 I defold : INFO:ENGINE: Initialised sound device ‘default’
09-17 16:11:05.601 21787 21825 W defold : WARNING:ENGINE: Unknown Android input method [KeyEvent], defaulting to key events
09-17 16:11:06.218 21787 21825 I defold : INFO:DLIB: SSDP: Started on address 10.0.0.9
@Mathias_Westerdahl thanks for that hint! indeed i can find something useful here:
PlayGamesServices[ValidateServiceOp]: ****
PlayGamesServices[ValidateServiceOp]: **** APP ID IS NOT CORRECTLY CONFIGURED TO USE GOOGLE PLAY GAME SERVICES
PlayGamesServices[ValidateServiceOp]: **** Application ID ( 012345678912) must be a numeric value.
PlayGamesServices[ValidateServiceOp]: **** Please verify that your manifest refers to the correct project ID.
PlayGamesServices[ValidateServiceOp]: ****
PlayGamesServices[ValidateServiceOp]: **** For more information, refer to the troubleshooting guide:
PlayGamesServices[ValidateServiceOp]: **** https://developers.google.com/games/services/android/
if i check the AndroidManifext.xml which is created along with my apk i can find in there:
<meta-data
android:name=“com.google.android.gms.games.APP_ID”
android:value="\ 012345678912" />
my guess is that the whitespace before the app-id is causing problems. unfortunatly this comes from gpgs/manifests/android/AndroidManifest.xml where gpgs is a dependency folder, therefore i cant edit it. do you think my assumption is correct? is there anything i could try out as a workaround?
please be aware that i replaced the real app-id with 012345678912 - but for sure the real app id is a numeric value as well.
We’ve had that “space” there for a long, time, I doubt that is the actual issue.
What if you change the bogus app_id (012345678912) with your own app id?
Set the gpgs.app_id = <app id>" ingame.project`.
I tried it with the real app id and only replaced it in this log message for privacy purposes (even though not sure if nescessary). Sorry for the confusion.
I found an workaround for now, here’s a detailed update of my findings:
no matter which number was used, the app was not able to login. after searching google for a little i found this discussion…
Please don’t be mad for posting links other game engine related stuff here
In this article people describe how they changed their android manifest to get rid of this issue.
I gave it a try by:
(re)building my project
adapting the AndroidManifest.xml in the build/armv7-android directory
What also worked! Therefore it seems the space character is causing (encoding?) issues on my system.
Is the space character intended to do something in particular? It seems that my system cant handle it during the bundle process (Ubuntu 18.04 64bit - building with the latest version of bob https://defold.com/manuals/bob/)
Would it be possible to change this in a place outside of the build directory? (Since i do not want to make this change manually everytime the manifest is generated)
Or even better, would it be of interest for you to adapt the gpgs repository since this seems to be a bug?
The thing is that bundling and running my own sample game worked on macOS, but I never considered that it could be OS related. We’ll go ahead and merge the PR! Please try the new release.