Defold Editor 2.0

Here’s a thematic gossip like image to the gossip thread. Starring @Ragnar_Svensson, Editor 2 and King devs.

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Really nice place, looks extremely relaxing. Is that King’s office in London?

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No, it’s the “new” office in Stockholm. That’s where the Defold team is located :slight_smile:

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I cannot even begin to express how happy this makes me.
(I am referring to the message system help)

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Yes, that will be helpful indeed. Also remember that you can do print(msg.url()) from a script attached to a game object if you wish to learn it’s url.

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Here’s a sneak peek at what we are doing with “Native Extensions”. Currently we are testing out our build pipeline (server, scripts, Editor 2 etc), and how we can interact with OS functions (e.g. camera). So far, so good, and we have two tests: a videoplayer, and camera capture. Both are implemented using C++ and Objective-C (hence “Native”), and both extensions communicate with the engine via Lua. So far, we are testing that our theories hold up, before we ramp up with more platforms/features. Right now we support OSX and iOS.

Enough talk, here’s the teaser!

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Very excited for this release. Afraid to ask for ETAs. Will anyway.

Any ETA on the release?

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Hi, I want to ask about a backward compatibility between editor1 and editor2.
Sometimes I try to use editor2 for editing some hard-weight collection.
But after opening project in editor2 - project is breaks and don’t works in editor1 (for example spine scenes in gui are lost)
Is it ok? Or I should make issues on github for things like this?
(know I just a revert all files except files what I changed)

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They should be compatible, so that seems like a quite serious bug…

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ok, I will make big list of my bugs with backward compatibility in github issue

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hello, why i can’t playing the video?

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Hmm, it’s not working for me either. @sicher, @Erik_Honn, any idea why?

Not here either. Are you trying on phone or desktop? (I’m on an iPhone).

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I’m testing from the office on my laptop.

Strange. I’m off my computer for a day or so but I’ll have a look later.

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@ironmaidenfan Try it now?

@sicher it seems it was removed or something? I simply uploaded is again, it got the same url as before :confused:

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Weird, but… Works now, thanks!!

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OMG OMG OMG sooo exciteeed about native extensiions.

(the doubled-up letters are due to my bluetooth keyboard being low on battery, but I’ll leave them in since they perfectly convey my excitement)

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Sorry for annoying, but i cant build my project in Editor 2.0

I always receieve error com.sun.jersey.api.client.ClientHandlerException: java.net.ConnectException: Connection refused: connect. Please help.

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Another gamedev at king got that, it turned out that he had enabled “native extensions” somewhere in the preferences, which is “a very experimental internal dev feature” at this point. Did you do this as well? If so, turn it off and the problem should disappear. We will change the presentation of that checkbox. If you see any other issues, please use “Help > Report Issue” from within the editor, since that provides us with more details about your setup, the error itself, and better tracking/prio.

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