I’m trying to rotate objects using go.animate, and yet when I use it, the objects enlarge or shrink depending on the degrees inputted. This is what I thought would work:
go.animate("wheel2", "rotation.z", go.PLAYBACK_LOOP_FORWARD, 360, go.EASING_LINEAR, 60/speed)
I found out that it requires quaternions to rotate an object, which I don’t know how to calculate for. Would someone mind helping me out?