When I try to set .gltf to the model in Defold for such asset, there is an error:
Doesn’t matter if .bin is located in the same directory as .gltfor same directory as created .model. Is there a way to include such a file into Defold then?
I was not able to load .gltf files either when trying. I have this zombie that I desperately want to clubber but if I remember correctly, I could not load the model in the editor. The other format worked though but it did not show the texture. Collada?
That said, I am probably better off playing with words than clubber zombies. Hence why I switched projects! Seriously though perhaps I would want to work on that zombie thing again.
I have a source file for this fortunately, so I exported it from Blender into a glb file that works, but I created a post to get to know if it is supported in Defold in some way or not
I have a version with source files, but in the free version there is catalog “assets” and in here, every asset is like this - gltf + bin, e.g. there’s arrow.bin and arrow.gltf and so on. It is not like this with characters though - all of those are instead .glb.