GitHub GameOff - November 2018


#1

The annual GitHub game jam GameOff started yesterday. It’s a one month game jam hosted on itch.io:

This year the theme is Hybrid.

The Defold team is particularly proud of being mentioned together with LÖVE in the “In love with Lua?” section on the competition page.


#2

Already started making a game with Defold for the Game Off :slight_smile:
Honestly it’s one of the simplest game engines I’ve touched in a while, very fun to work with.


#3

I’m in too! Just started a new game this morning.


#4

Hmm… I’ll let the theme bounce around in my head for while. Maybe I’ll come up with something fun and simple to make.


#5

Same here. Trying to think of something along the lines of mixing two game genres. Maybe it’ll come to me in a day or two.


#6

…and I’ve got it! I kept thinking of all kinds of weird gameplay fusions I could perhaps pull off, as that approach sounded like the most fun, but just now I started to get back to the word “hybrid” itself and all of a sudden X-Files sprung to my mind and that was it.

I’ll try making a game where you take control over aliens visiting Earth, harvesting DNA, perfecting an alien-human hybrid and trying to subvert the world’s governments. Basically a reverse X-Com game. I think I won’t bother with turn based missions. Just the “globe” portion of the game will do.

The gameplay will be quite basic, though I think I can make up for that with outlandish story and presentation. I’ve already got all kinds of sick ideas swimming in my mind.

This is gonna be fun!


#7

I will try … to complete one more of my prototype …


#8

So how’s everyone’s progress?

I’m just finishing an interface for mixing different DNA pieces to produce various new humans, aliens and hybrids. I also have a properly alien world map. I was finally forced to learn to use game objects properly, which only makes me appreciate Defold more. Oh, and it made me use self.property, which I like, since it makes the code that much more colourful =D

The way it looks I should be able to finish all the basics over the next week, which will hopefully give me two weeks to polish and polish and polish.


#9

Started working on some kind of dungeon golf mayhem (think medieval golfers in a dungeon with big weapons trying to whack a ball and each other) but have so far spent maybe 2-3hrs… not much to show yet…


#10

That looks like it would be fun as hell played with friends on a single computer! There’s never enough games like that, though I don’t think anything will ever beat Get on Top.


#11

:grin: Looks great, I love the idea and especially his hammer


#12

Currently back at the drawing board after a failed couple of days prototyping an endless runner/slot machine hybrid game.


#13

Work in progress … working on art refresh … 9 days left

Screenshot_4


#14

anybody else with WIPs to share please? I have several <3 to spend for these :wink:


#15

Work in progress also… “X-Type” (working title) is a multi-directional scrolling shmup with minimalist graphics and an empahsis on action. When I released Heli-Rescue, the most suggested change was to use the mouse for aiming, so I’m trying that this time around. Haven’t got very far with development yet but still a week to go!


#16

You can view my painfully slow progress here. The map screen lets you see a prototype interface for starting missions, though it’s only halfway done so far.

The icon in the bottom right corner takes you to the agent creation screen which is much closer to completion, though still rife with placeholders. Click on the vat to choose base organism (human or alien) and then add DNA strands to create an agent. You’ll only be able to create one if you have chosen the base organism, all five strands are in place, the longevity trait is present and active in at least one of them and there isn’t an active “fatal” trait.

Each DNA strand has 1-3 connectors which have to be connected to make the 1-3 traits active. Connectors that lack a connection will result in random side-effects that get applied during creation. These range from sudden death, through stuff like extra limbs (graphics reflecting that are on the to-do list) to superficial things that are there just for flavour.

There are some rules governing the creation of hybrid that are not immediately apparent, such as humans being better recipients of hybrid DNA, explaining the interest in human subjects.

The Gray DNA will be available to the player from start in unlimited quantity, but to get human DNA you’ll have to abduct people and to get hybrid DNA you’ll have to run long-term experiments on them. These two kinds will get used up, but for now you’re just given some random selection of DNA strands and it costs you nothing to mess around with the system.

The idea is that to put different equipment in your UFOs and to perform various tasks, you need agents with certain traits (the current possible stats are just a placeholder) so you’ll slowly go from simple abductions and experimentation all the way to government infiltration and taking over the world, once you harvest and create enough hybrid DNA to create truly powerful agents that can do that sort of thing.

Edit: Forgot to mention - the working title is MOC-X (since the game is reverse X-COM) and I’m thinking of going the MDK route, that is, not really giving out canonical explanation of what that means. However, I’d like to have a couple of possiblitities handy. The best one I came up with is “Martians of Cydonia”, though there are some others: “Murder of Civilians”, “Mutate, Overcome, Clone”, “Mayhem, of Course”, “Martian Overlords Come” etc. If you have an idea, let me hear it!


#17

I absolutely LOVE the retro feel of this, contrasting with the mouse aiming. Looking forward to this!


#18

And I’m out! I fell ill yesterday out of the blue and spent all of today in feverish dreams (mostly about Canada being imminently destroyed for a reason that never became clear, though there was a really good one where I was forced to carry my own body on my back. I think it may have been an alien parasite tricking me, but I woke up before I reached a mirror, so who knows.)

Anyway… I suppose I could manage to release something playable by the deadline, but losing al of today kinda screwed up my schedule and since the plan was to release the game and never come back to in afterwards, I’d rather miss the deadline and release something a little bit more polished at some later date.

Good luck to the rest of you!


#19

I am complete my project exectly today BUT i think i made mistake. Is a publishing game source code required condition for this gamejam? I’m not afraid to share sources but want to pitch my game to HTML5 portals.


#20

It depends on the rules of the game jam, but generally it isn’t required.