I’m going through the getting started tutorial, at the refactoring step. I move everything to the level collection and it looks like this:
Then I add the level collection to the main collection and it’s missing the factories.
and I don’t know why? Also, the controller in the level should be instantiating the game objects from the factories but it is failing silently without any errors in the log… any clues appreciated.
I noticed too, that some types of components in the separate GO (created in file) is not shown in hierarchy when added to collection.
Despite of being invisible, if you have just one factory in your GO, it should work fine in runtime.
But I also had problems with two factories in the same GO, similar to yours.
So I end up creating GO right inside the collection, with one factory per GO, like this:
It’s probably the best way to solve it atm, but I also hope that issue will be addressed.