Hi there. I produce electronic music, mainly trance but also like house and techno. I am thinking about a career making music for games but would like to know what genres of music i need to be able to make in order to do music for games? I see there is a lot of orchestral style music in games these days so i guess it’s essential to be able to make orchestral music but are there any other genres that i need to be proficient in?
Also can you recommend some good resources for learning how to produce/compose music for games.
Electronic music can work, it really depends on the kinds of games you want to make music for. Look at Steam on the newly released games, and think about the kind of sound that would work with their art style / gameplay. For my games for example I do have projects where electronic music would work, but it has to be the kind that is easy listening, can be listened to 100s of times without getting annoying.
Steam is a more open marketplace so a lot of games get release which sadly won’t get many sales, but this can still give you an idea of what you can make music for as it’s unrealistic to target the more popular releases until you are more established https://store.steampowered.com/search/?sort_by=Released_DESC&os=win
A brutal reality is that composers outnumber game devs by a lot. You are competing with many others.
If you want to make $ I recommend focusing on making useful music (as in see what other games with good sound use, that’s “useful” music) and putting it on asset stores such as Epic / Unity / sell it on itch.io as royalty free music for use in games. Don’t under price your work but lower prices will still sell higher volume. If you combine useful sound effects with music bundles it can be an easy buy for devs.
After replying the post made me suspicious as another spam post just happened and so I checked the text and sure enough it looks like a future attempt to spam. The original post will probably be edited to add a link. This looks like old forum posts from other related communities are scraped and then spun to randomize them a bit.