Yes this is what I meant. The default dmegine wonât work. I am still getting used to the whole process in Defold.
I am having an odd issue after adding the âcustom_resources = gamesparks/dmc_corona.cfgâ to the game.project. When I try to build a package, I am getting a build error that says that the gamesparks/dmc_corona.cfg is being created twice (something along those lines). I opened the project on my old Macbook and just used Build and Run which built and opened the project fine, but if I try to package it, it fails to build. At this point, I am just trying to get the project to build ad run on Android but I canât seem to figure out how to do that.
I tried using both the old editor and the new editor and they are both giving me the same issue. Are there any additional steps to building when using native extensions or something that I might be missing? I can upload the project files if necessary. All my project is at this point is a default project with the required dependencies, a script that instantiates a Gamesparks instance, and the changed to the game.project file to include the gamesparks/dmc_corona.cfg. I know the project works and is able to connect since I was able to build and run on my Mac.
EDIT: Here is a picture of the error I am getting. This happens when trying to build a package for any of the platforms available.
And a link to the zipped project https://drive.google.com/file/d/0B0KXcpnPEFslNjhHYVNIUmRnMHc/view?usp=sharing
Edit2: I think I found out the issue but I will need to wait until later to confirm. I had to add a leader slash to the custom resources ie âcustom_resources = /gamesparks/dmc_corona.cfgâ and I was able to package for android without it complaining. I installed it on my phone and it didnât crash. What is odd though, is I was able to build and run on osx just fine using build and run, without needing that leading slash