I am wondering if there is a way to check whether a gamepad is connected during runtime.
In my game I am providing input for both keyboard and controllers. I have prompts that show what buttons to press for certain actions. I don’t want the controller prompts to show up if there isn’t a controller connected.
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There is no built in way to do this. I was working on a solution a while ago but didn’t finish it.
You can detect all gamepad buttons, and only begin to show prompts once a single button has been pressed, otherwise assume keyboard.
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Runtime detection of gamepads reported as DEF-3349
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